Tuesday, 14 May 2013

MMO Anonymous

Remember that time I said SWTOR would be my last MMO? That was early last year, a few months before Guild Wars 2 came out and I sank myself into that one. Then, because I needed to know more about the Guild Wars lore, so I took up Guild Wars. Then Tera went free to play and I tried that out briefly. Then the Empire lured me back to SWTOR. FFXI’s new expansion teases me and FFXIV’s beta testing tempts me. This weekend, I downloaded Neverwinter, Dragon’s Prophet and Everquest.

Clearly I am a woman of my convictions.

Of this weekend’s trio, only Everquest intimidated me. I created my Drakkin and entered the tutorial and saw all the UI bars and got scared. What do you mean I have to type in my commands??!! I felt like an utter noob, realizing just how easy current MMOs have made it for us, but I later was comforted by a friend who said that even veterans like himself were intimidated by that interface. After about ten minutes of trying to figure out how to exit the game, I backed away slowly, never to touch it again. My husband used to play it, and since it’s on his PC, he may end up taking up the gauntlet.

Dragon’s Prophet is currently in closed beta and Raptr was gifting codes so I decided to check that one out. Collect and ride dragons you say? I’m listening. I created a ranger in their limited character creation screen. I approve of their outfits, but otherwise wasn’t overly impressed by the game through the tutorial. I missed voiced NPCs and the targeting was a bit annoying. When I got out of the tutorial, I was in a village where everyone had a quest marker over their head. I got as far as talking to all of them to see what they wanted me to gather and decided I wasn’t interested in doing their bidding. Dragon’s Prophet is unlikely to remain on my computer.
Meanwhile, Neverwinter has my attention for the moment. Despite the initial struggles just to create a character only to be denied when the server kept disconnecting on me, I played the tutorial and really enjoyed the combat features for my Halfling Control Wizard. I liked the story that developed in the tutorial and oh Wilfred! <SOB> I only knew you but a short while! There are still fetch quests, but I like that they are not obviously fetch quests, instead leading you around the city to help in exploration. And there are not an overwhelmingly obvious amount of them. I also like that my first major quest was a solo dungeon.

All of these games are free to play and I assume they will bug me for stuff soon. At least they haven’t bugged me like SWTOR does. A friend complained that Neverwinter is pay to win in terms of PvP - which is definitely a troublesome concept, but I don’t care about PvP except in SWTOR. Free to play is the way of the world now with all these MMOs popping up, but I still think GW2 has nailed it. I have no problem paying for the initial game. I’m honestly surprised that all these F2P models start with a free download, though I understand the desire to attract players in a sea of MMOs. GW2 will frequently do free trials but you still have to purchase the actual game. Thereafter, you only have to pay if you want cosmetic items, but I feel no further obligation to buy unless I want to, as opposed to the F2P games that I kind of feel guilty playing entirely for free. A lot of work goes into creating and supporting these games so I do want to support them and the industry.

Monday, 13 May 2013

Defiance: The big show that thought it could

After the first episode, I told Defiance that I'd let it have three episodes to prove itself. It was about to be stricken from my DVR list until the father~daughter moment at the end of episode three that pulled on my heartstrings enough for me to give it one more chance. I was watching the fourth episode, but was distracted by my Disney contract with Electronics Arts feels. About 15 minutes later, I realized Defiance was still on in the living room and that I didn't care to return to it. Technically, that was sign enough that I was done with the show, but I keep giving it excuses:

1. The EA/Disney distraction wasn't fair.
2. Rokne S. O'Bannon gave me Farscape. Surely he won't fail me with this.
3. The game/show tie-in is a really cool concept.

Regarding #3, I had no real interest in playing the game because it did not appear to have any kind of story content in the ads. I assumed that the story content would come from the show, and I understand there are some episode connections that do make things interesting, but considering how dull standard fare the show's story is, I can't say I'm inspired to play the game. I have friends who play the game and enjoy the show and I appreciate their enthusiam for both. I imagine it was similar to how we felt when Master Chief appeared in Halo 4: Forward Unto Dawn. Thing is, we don't play Halo. And the Halo movie was actually good. Defiance? Not so much.

Characters. Oh dear. First off, I love Jaime Murray but I'd love her more if she wasn't always playing the same seductive consort who always has her hands on someone's genitals as part of her participation in their scheming. Julie Benz is doing nothing special as the pressed mayor, other than calling out her sister for whoring. Her sister, whom I'll call NOT-Inara, has a somewhat interesting relationship with the main character, Nolan. Or at least, it could have been interesting if either of the characters had any chemistry. For now, visits to NOT-Inara's establishment are just amusing moments of "oh look, they are having whorehouse sex." As for Nolan?   I'd call him NOT-Mal-Han-Crichton-Anderson or any other number of charismatic male leads that he's modeled after, but that would be too long to write.

Ah but then there is Irisa, Nolan's adopted daughter. She has some potential and I'm holding out for her. At least I get an Irisa sticker from Getglue for my troubles.

And then there's the story. Um something about politics. Romeo and Juliet. The Pale Wars (that's where all the PoC were killed). Stolen land. Um. Gods. Something something defiance... My friend Simon was kind enough to sum up the plot of the last episode for me:
Bouncey McJuggs was kidnapped by Big Blue so they could harvest an adrenal drug from them. Boring NotCaptainTightpants and Darla went to speak to Scheming Elf Dude because Big Blue worked for him. Scheming Elf Dude denied it, until he stopped denying it and said well actually okay, I can point you at the person who knows where they are. Using their LEET investigative skills Captain Boring and Darla went and asked the dude who knew where they were where were they, he told them, so they went and got them. The end.
Simon aptly describes Defiance as "the little show that tried really hard and effortlessly manages to snatch the colour beige from the rainbow every. single. time." Only, it's not a little show, is it. I imagine it's got a HUGE budget and it's got the game on the side to deal with. I'd really love to see some of that budget show up in the CGI monster of the week that pops up in each show. Why not just take some footage from the game? After seeing the seamless CGI in Halo 4, I know what a big budget can do now and I expect better, even for a TV show that only has a few moments of monster of the week, unlike Farscape, which was accused of costing too much for all that CGI. Farscape had heart and soul to go with that CGI, but these big budget shows have none of the above. I'm including that dinosaurs Jurassic Park time travel show and that aliens landed and took over people show that aired a year or two ago to big hype but I can't even remember what they were called, so goes to show how awesome they were before they were cancelled. Defiance appears to have escaped their fate, though. Despite dismal viewing numbers, the show has been renewed for a second season already. Let me just go cry in a corner over Alphas again.

So tonight is the last chance. I will leave the following space open for my final verdict. Stay tuned!

ETA FINAL VERDICT: Last night's episode could not have been more predictable if it held up flashing neon lights. It had so many of those ridiculously obvious plot "twist" moments that would have had my grandmother shouting "Lawd god! Look behine yu! Yu nuh know she in on it??" No bad CGI monster of the week this time at least.

Maybe I'll come back in season 2. Maybe by then they will replace the boring actors with people with magical powers who can pull sparkles out of the dull scripts.

Saturday, 11 May 2013

Halo: Forward Unto the Dawn

Yesterday, I had a very serious problem: I could not decide what game to play. While Everquest and Neverwinter downloaded, I half-heartedly did my dailies in SWTOR and Guild Wars 2 until my husband suggested we watch a movie. He stumbled onto Halo 4: Forward Unto Dawn on Netflix - because even when we're not gaming, we're gaming.
Neither of us have ever played Halo, but we know the basics (thank you, Rooster Teeth!). We know enough to cheer when Master Chief finally appeared. Prior to that, we got sucked into the character drama that took up about 40 minutes of the movie. Focusing on cadet Lansky who's mother is some big wig in the military. Actually, everyone at the academy has highly decorated and/or positioned parents, but Lansky's got some big shoes to fill with mom and with his older brother, who is already in the field battling the insurrectionists and sending back encouraging vids. As can be expected with training academy stories, Lansky has a problem with authority. In this case, he isn't so sure the insurrectionists are bad and can't come to terms with the idea of simply hating and killing them like everyone else does. His concerns have led to his squad's continual failure in combat simulations.

We get to meet a few other cadets, each of which is really only memorable because they fill the typical cadet archetypes, including the robotic squad leader, the hyperactive techie guy, the semi-princess who's not afraid to call her mother's name to get what she needs, the love interest and the Asian guy who does martial arts and has parents concerned about his grades. Not a lot of attention is spent on them, and it's a good thing because when the shit FINALLY hits the fan 40 minutes later, most of them are taken out in predictable order. (I'd warn you about spoilers regarding who survives, but the promotional art already took care of that for me).

Despite the dragging first part, we were still enjoying it to that point. Lansky was interesting enough and did a great job of staring emotionally into the camera. The few action sequences we get with their training were interesting pieces of cinematography. But it's a good thing we got to see this all at once, rather than as the original webseries, divided into 15 minute segments. I can definitely understand complaints about the pacing when so much time was spent in the academy establishing and re-establishing the obvious.

But then the bad guys attack. And Master Chief comes in for the save. The action picks up, as do the slow motion sequences which occasionally get carried away. But I can forgive them. I appreciated the way they used explosions to move things along as opposed to the YAY 'SPLOSIONS!! concept that Michael Bay keeps giving us. I also liked the way the violence was handled in a manner that showed you don't need constant explosions and blood and gore to get the point across. I thought they did an excellent job in these scenes without losing the story. They also did an excellent job of building tension when necessary. I was really impressed with the seamless CGI, especially with Master Chief. He was rendered in such a way that I initially thought it was an actor in a suit. When he performed the more elaborate actions, it was clear it wasn't an actor, but it wasn't over the top.

At the end of the movie, we were very pleased and J some how ended up on the Futureshop website looking up XBox pricing while I checked out Halo books on Goodreads...

I am a Gamer

[UPDATE: Was inspired last night and decided to add a few more.]

I found this image on Tumblr the other night and shared it with my gaming friends on G+. We all agreed that, while wonderfully true, it was severely lacking in females. So I took it upon myself to fix that. Then decided I was too lazy. Then decided to do it anyway. Three hours later....

I think I missed a spot...

Monday, 6 May 2013

When my fandoms get married

Star Wars Legacy game? Yes? 
Star Wars is my first fandom love. Then George let me down with those darn prequels. Now I am obsessed with Bioware. But with EA backing them, they have let me down too. Now they are TOGETHER! This is... I am not sure my soul can handle this. I .. I am not sure what to think...

But no. No I think I'll be okay. Because, you see, Marvel is the other part of my fandom OT3 and Disney has done a pretty darn good job with that. I've already come to terms with Disney taking over Star Wars and am cautiously optimistic about the future movies, even though they are going to feature old people. Maybe this gaming announcement will mean I'll get a Star Wars Legacy game! Oh the possibilities - that I'm not getting my hopes up for I swear... (Kreia... Kreia's watching me... isn't she....)

The good thing is that Disney isn't generally known for pushing out products before they are ready like EA does. And customer service is definitely a big thing for Disney. So, the really positive thinking part of me is imagining a sit down in the board room where Disney says "All right, EA, we are going to give you this contract, but you have to promise to put content and customers ahead of your bottom line. If you understand that giving customers a good product and treating them well will encourage customers to spend their money, then you will get their money."

Don't worry, I'm not kidding myself. In reality, I know what EA actually took from that meeting was "Blah blah blah contract blah blah money blah blah money." But that's okay. Kreia Disney's got this.

I'll be okay...

Saturday, 4 May 2013

May the 4th and all that

I've been meaning to do a proper post on my return to Star Wars: The Old Republic, so I figure today's a pretty good day to do it.

As previously reported, I was seduced into not only returning to SWTOR, but actually starting all over. I've been tempted to do this for some time because I adore my Imperial Agent storyline and have wanted to play it again with a different agent to see the alternatives.

There are expected changes, especially since the game has gone F2P (and done a poor job of it, nickel and diming over every little thing). I briefly experienced the F2P a few months ago when I was previously seduced to return and determined that it was just too damn ridiculous to tolerate. So EA wins again. Bastards.

Anyway, I now have a Twi'lek Operative, which is what I wanted from the beginning, but was unable to create. I also still have my Commando and Sith Assassin to finish up with if I feel so compelled.

It was pretty easy to get back into the swing of things. Controls are pretty straight forward and my sexy new Naga is working over time. I still try to evade from time to time thanks to my Guild Wars 2 experience, but otherwise, I'm not a total noob. In fact, the place where I figured I'd noob it up most turned out to be the place where I utterly rocked: PvP. I adore SWTOR PvP, which is nuts to hear me say because I hate PvP. SWTOR did an excellent job with this though, making it actually interesting. It's more than just killing your opponents and holding a base. There are five different maps now, each requiring its own player established strategy to successfully win. Yes, killing and holding are still at the heart of it, but there is so much more to it than that. I played the new Ancient Pylons map for the first time this week and fell in love. In  the second match I played, I came out in second place with two MVP votes, a tonne of healing and a tonne of damage, 25 kills and zero deaths, plus 14 trophies. Of course printscreen didn't work, so you're just going to have to take my word for it.
This is not the scorecard I'm looking for.
I'm enjoying all the little things about my agent again. That little laugh she gives when she jabs someone with a kolto injection or when she lands successive backstabs. I know Kaliyo missed me, and I certainly missed her snappy banter. I love being able to stealth again and am having a grand old time soloing Heroics.

When I originally played SWTOR, I had not played or even really known about Knights of the Old Republic. SWTOR did a good job of peaking my interest and friends who had played KOTOR and KOTOR2 strongly urged me to play them. I did and I loved them and now appreciate the lore in SWTOR that much more. I even didn't mind doing the Revanites quest this time around.

My only sad is that Guild Wars 2 has spoiled me with its community vibe. I'm back to hating general chat because people are so rude and unhelpful. GW2 allows people to work together to achieve goals. Now I have to choose to be patient and or be an asshole to do what I gotta do. And having to deal with idiots when I dare to accept a random party invite.

I will probably get to complaining once I get into the larger planets with their never ending quests and kill grinds, but for now, I am content.

Wednesday, 1 May 2013

Here Bioware. We did a thing for you.

This one time, Digitaltempest and I were in a mood and decided that Bioware needed our help to fix the problems that have plagued them since the success of Mass Effect and Dragon Age: Origins went to their heads and they were gobbled up by the evil Electronic Arts. How is this different from other days, you ask? Well, let’s just say that this time, we maaaay or may not have complete PowerPoint presentations to go with our week long seminar plans. I’m talking flowcharts and starwipes, kids. Yeah. You heard me. And for the low, low price of 200 orens per session, you too can learn the things Bioware should learn before they produce Mass Effect 4 and Dragon Age 3.

This is for your own good, Bioware. We do this because we love you.

The (LOL)Science of Synthesis
Why glowing green eyes are bad for Hide-And-Go-Seek.

Star Wars Part I: The Old Republic – You Tried
Star Wars Part II: Knights of the Old Republic III – Try Harder
SWTOR features some innovative game play and excellent story, but we all know it should have been KOTOR3. Too late to look back, but we can look forward! Cade Skywalker and Ania Solo are waiting for you in Star Wars Legacy. Tell Disney we sent you. You’re welcome.

The Dark Things Under the Rug
Fans notice when you sweep dark spawn and dark energy under the carpet.

Where Do Wardens Go?
Our Warden and Champion’s stories might be over, but telling us they have vanished into thin air just ain’t gonna cut it.

We Will Always Mod. Deal With It
You can’t beat us, so go back to joining us.

Appropriate Defensive Uses of the Phrase “Artistic Integrity”
Includes a special presentation defining the word “integrity” and includes free “Artistic Integrity” t-shirts.

Saying No to Daddy
When Electronic Arts says “Now,” but you are not ready. (prerequisite: Appropriate Defensive Uses of the Phrase “Artistic Integrity” ).

10 Reasons Why You Don't Ignore Angry Fans
Confrontation is inevitable. The silent treatment only leads to more anger. It does not, contrary to popular executive belief, make us go away.

How Not to Do Community Relations
A special session focusing on Jessica Merizan’s responses and how they reveal a complete lack of understanding of the game and the community.

Chris Priestley is Satan and Other Known Facts

Anders
A Manifesto about Manifestos.

That Dress Is Illogical
A Fashion Primer.

The Tragedy of Emily Wong
How to properly sacrifice beloved characters with respectful send offs instead of just tweets and afterthought emails. Also includes a memorial to Kal’Reegar. (Please don’t tell Adam Baldwin).

The Tragedy of Thane Krios
How not to forget about characters and make sure master assassins actually use their master assassin abilities in battle.

Choices Really Do Matter
Choice is not just a tagline. Case Studies include: The Witcher and Alpha Protocol.

Fangirling Over Celebrity Fangirls
We understand that meeting favourite celebrities can leave you feeling flustered, but it shouldn’t result in letting them insert themselves and their headcanon into your stories.

Psst. Your Deus Ex Machina is Showing
If you have to use a god machine to get you through your plot, try to make it a bit more subtle.

Learn Your Own Canon
You made a codex. Use it.

Blood Magic and Enchantment
Just Because.

How to Black Man
A study in race relations.

Why Stock Pictures Are Not Always Your Friend
Next time, just steal someone’s concept art from Deviant Art instead.

THE COMPANION SEMINAR SERIES

No Means No, Liara
Liara T’Soni is a great character and her contribution to the mission is important, but not everyone is in love with Liara and therefore should not have to put up with her barging into the Captain’s Cabin whenever she pleases.

In Space, No One Cares If You Polygamy

Should I Sleep With Isabela?
When your romance options require a flowchart to determine whether or not it is possible to sleep with [X] and still romance [Y], there are problems.

Varric, James, Sagacious Zu and Aveline: Why Do You Tease Us So?

Harbinger: A Love Story
When you create an antagonist that becomes so obsessed with your protagonist that it makes a large scale model of said protagonist to cuddle with, you cannot simply forget to have a showdown between said protagonist and said antagonist in the sequel.

We Were On Break!
How not to date your presumed dead girlfriend and accuse her of cheating when you were off having relations too.

Friends AND Lovers
Not “OR.” As in, romance should not preclude friendship. Companionship is not just about the humping.

This One Time At Biotic Camp
How having a casual conversation with a crewmate should not lead that crewmate to suddenly assume you are flirting with them.