I’m almost finished my second play through of
Dragon Age: Origins. I am tempted to play through again to fix some decisions, but since this game doesn’t allow direct replay like
Mass Effect does, I really should just content myself with
my current headcanon. Headcanon fixes everything.
I had hoped to avoid making
Mass Effect comparisons in this ‘review,’ but that is impossible. First and foremost, as much as I love
Mass Effect and all it stands for, I have to say that
DA:O does in a single game what
Mass Effect stumbled and ultimately sort of failed to do in three. No, I’m not talking specifically and only about the dreaded endings, however, playing the lovingly labeled “climax” of
DA:O made me sad for all the things that
ME3 should have had (and did have, but cut) in its ending.
DA:O is a solid story of the few against the horde, struggling to gather allies to defeat the Big Bad. Unlike
ME3, there are many choices and they
do matter in the end. But I won’t dwell.
What truly inspired me to play
ME was my friends’ talk of the supporting characters and the ability to interact with them.
DA:O companions are 10x better. My husband had played it a bit before and I was amused listening to the characters’ comments, so learning from others just how much more colour the
DA companions have, I couldn’t help but play and consequently fall in love. As great as the stories are, it’s really the companions that make these games for me and I am not ashamed to admit that I spent a good hour last night trying to deal with my
NPC romances, while chatting with Digital Tempest who was busily doing the same in
Dragon Age 2.
Save the kingdom from the Blight? Yeah in a minute. Lemme just sleep with this cute bard first.
Priorities!
 |
| "Maker's breath, but you're beautiful" |
Obviously, a lot of effort went into these companions. Their stories, their feelings, their amusements. If that’s not your thing, then you can just ignore them and carry on with the Darkspawn slaying. The game doesn’t really punish you for not wanting to have meaningful relationships with the people fighting alongside you (assuming you don’t make an effort to make your companions hate you), but it does reward you for doing so. There are a lot of dialogue options with everyone and as many opportunities for friendships as there are for romance. I appreciate that balance, even though it is impossible for me to be “just friends” with Alistair. Try as I might, I am a hopeless romantic for his hopeless romanticism. When a man suddenly gives you flowers – in the middle of a whore house, after you’ve spent allll the funds on prostitutes, and have a threesome with a pirate queen – and confesses his love for you with lines like
this....
The other impressive part of this game is the replay value. The game differs enough if you side with different groups and choose different starting options to make it interesting once or twice more. I started as a mage, but wasn’t feeling her. I restarted as a Dalish rogue and instantly fell in love. What really impressed me was that, because Mardelle’s opening storyline differed so greatly from my mage, my views on many elements changed. I went from trying to sleep with Duncan to hating him for taking me away from my people.
I am currently finishing up with my human noblewoman, Allaré, who did try to sleep with Duncan and has her eyes on the throne and on vengeance. The way your origins come into play is skillfully done, with touching, empowering and painful moments for all.
Your decisions likewise strongly affect the outcome. You still ultimately have to face the same trials on the journey, culminating in the typical showdown, but your decisions can greatly alter the end result. The game is even kind enough to circle back to your earlier exploits, offering a simple text epilogue telling of how your decisions affected other aspects of the kingdom. Ah closure is such a sweet sweet thing. Okay I said I wouldn’t dwell on
Mass Effect comparisons but ... no, never mind. <sigh>
My only true complaint with this game, is no fault of its own, but of its masters and how they have spoiled me. I played
Mass Effect and
SWTOR before
Dragon Age, which means I spent hours upon hours with voiced characters. As fun as it is to speak on behalf of Mardelle and Allaré, there is something to be said about having voice actors in the lead roles. Combined with the ability to create the character to look as you wish, the voice acting, when done well, really brings the characters to life and makes them feel, perhaps ironically, like my own.
And so, as I complete
Dragon Age: Origins and start up
Dragon Age 2 and download
The Silent Grove and read all the books and watch for news of
Dragon Age 3 and find all the fan art and write my headcanons, I come to terms with the fact that I have yet another new obsession.
Oh Bioware. The things you do to me.